![]() ![]() ![]() "Our main goal is not just to scare the living daylight out of people by throwing jump-scares, monsters or gory visuals at them for as long as possible," said Fredrik Olsson, creative lead and executive producer on Amnesia: Rebirth. Speaking with IGN, the developers behind the decade-long series explained how their approach to horror has changed since their debut with Amnesia: The Dark Descent, citing a desire to ratchet up the dread that's more than just white-knuckle terror as unknowable creatures hunt you down. ![]()
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